Rurik: Dawn of Kiev

About Rurik:

Rurik, designed by Stan Kordonskiy and published by Piecekeeper Games, is a euro-style realm building game featuring area control, resource management, and a new mechanic - "auction programming." Numbered workers are used to bid on actions, but you must take those actions in order from lowest to highest number

Project Overview:

by John Brieger

PieceKeeper Games and Brieger worked closely over many months to refine Rurik: Dawn of Kiev's core gameplay and highlight its unique strengths. Work primarily focused on playtesting and gameplay streamlining.

In addition to core gameplay and development of additional stretch goal content, Brieger Creative designed and developed the solo mode for the game, featuring a new Rebellion AI that shifts priorities during play, working actively against the player's goals.

"John was very instrumental in honing the final gameplay for Rurik. More importantly, he developed a clever solo mode against an "automa" AI that is unpredictable and changes tactics. John's extensive playtesting efforts with his wide network of gamers provided invaluable feedback prior to our KS launch. I highly recommend using John's services. " — Kirk Dennison, PieceKeeper Games

Services Provided:

Expansion — Rurik: Stone & Blade

Brieger Creative also worked on the expansion for Rurik: Stone & Blade. This modular expansion features new leaders, enhanced warfare options, new rebel factions, and epic structures. Core parts of expansion development involved historical research on leaders and buildings and revamping of the solo mode to streamline play and incorporate new content. See more on Kickstarter.

Praise for Rurik

"Rurik is an intriguing game where focus on proper timing is equally as important as action selection. A strategic delight!" — Ryan Metzler, The Dice Tower

"I really, really like this game solo... a really elegant system." — Robert Geistlinger, The Blue Player Solo Plays

Brieger Creative Team